National Repository of Grey Literature 9 records found  Search took 0.01 seconds. 
Pathtracing on GPU
Březina, Karel ; Kobrtek, Jozef (referee) ; Polok, Lukáš (advisor)
This bachelor thesis focuses on the acceleration of rendering algorithm pathtracing. Thesis's goal is demonstration and performance comparison between implementation on CPU and GPU. Both implementations will be discussed and compared between themselves. Furthermore, will be describe possibilities of extending existing application.
Pathtracing on GPU
Hájek, Ondřej ; Lysek, Tomáš (referee) ; Polok, Lukáš (advisor)
This bachelor thesis focuses on acceleration of global illumination method called Pathtracing. The goal of this thesis is a demonstration and performance comparison of different implementations of this method on GPU as well as CPU. Implementation will compose of two scenes. One simpler to verify correctnes of used algorithm and one more complicated to demonstrate various effects. The effectiveness and efficiency of said implementations will be analyzed and compared. Additionally, future program expansion and improvements will be discussed.
Rendering of Voxel-Based Scenes Using Real-Time Ray Tracing
Menšík, Jakub ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
The aim of this work was to create a program to visualize voxel scenes in real time using ray tracing. It included the study of various methods of such a rendering with a focus on shadows. The solution was created using Unity engine and experimental packages Unity Jobs and Burst. The thesis presents multiple ray tracing passes and SVGF technique, that is used to turn a noisy input into full edge-preserving image. The final program is able to render hard shadows, soft shadows, and ambient occlusion at speed of fifty frames per second.
Path Tracing on GPU
Novák, David ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
The aim of this bachelor's thesis is an implemetation and following acceleration of Path Tracing algorithm. This algorithm will be implemented on the GPU using OpenGL. Above rendered scene will be built Octree data structure. Then the acceleration, which was achieved using this data structure, will be measured.
Picture generation using path tracing
Áč, Ondřej ; Dvořák, Vojtěch (referee) ; Pavlík, Michal (advisor)
This thesis deals with the problematics of computer-generated imagery using path tracing. The goal of this work is to create interactive computer program, which allows editing and rendering of photorealistic images of various scenes in real time. The work presents the concept of rendering equation, along with its known solutions, in the theoretical part of the work. Thesis describes in detail the solution using path tracing, based on the Monte Carlo integration technique, along with the benefits, it provides compared to the other techniques. Several hardware and software optimizations are then presented. Practical part of the work focuses on analysis of C++ source code and compiled assembly code whilst using hardware specific SIMD optimizations. Mandatory part of work is also the demonstration of program’s functionality, along with the measurements of achieved performance gains using manual optimizations.
Rendering of Voxel-Based Scenes Using Real-Time Ray Tracing
Menšík, Jakub ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
The aim of this work was to create a program to visualize voxel scenes in real time using ray tracing. It included the study of various methods of such a rendering with a focus on shadows. The solution was created using Unity engine and experimental packages Unity Jobs and Burst. The thesis presents multiple ray tracing passes and SVGF technique, that is used to turn a noisy input into full edge-preserving image. The final program is able to render hard shadows, soft shadows, and ambient occlusion at speed of fifty frames per second.
Path Tracing on GPU
Novák, David ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
The aim of this bachelor's thesis is an implemetation and following acceleration of Path Tracing algorithm. This algorithm will be implemented on the GPU using OpenGL. Above rendered scene will be built Octree data structure. Then the acceleration, which was achieved using this data structure, will be measured.
Pathtracing on GPU
Hájek, Ondřej ; Lysek, Tomáš (referee) ; Polok, Lukáš (advisor)
This bachelor thesis focuses on acceleration of global illumination method called Pathtracing. The goal of this thesis is a demonstration and performance comparison of different implementations of this method on GPU as well as CPU. Implementation will compose of two scenes. One simpler to verify correctnes of used algorithm and one more complicated to demonstrate various effects. The effectiveness and efficiency of said implementations will be analyzed and compared. Additionally, future program expansion and improvements will be discussed.
Pathtracing on GPU
Březina, Karel ; Kobrtek, Jozef (referee) ; Polok, Lukáš (advisor)
This bachelor thesis focuses on the acceleration of rendering algorithm pathtracing. Thesis's goal is demonstration and performance comparison between implementation on CPU and GPU. Both implementations will be discussed and compared between themselves. Furthermore, will be describe possibilities of extending existing application.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.